Use Regions as a way to configure some tiles.
Regions are a numbered value set on a map's tile.
Each tile can have a different value from 0 to 255, the default value being 0.
Many plugins make use of regions, not only mv3d.
To change their values, on the map editor, on Map Mode (F5), click on the R tab on the tile selection window.
The tiles selection window will turn into different colored squares with numbers save for the first, 0, which will remain transparent and uncolored.
The map editor itself will become lighter and lose contrast, to make it clear this is not the common mapping mode.
Clicking in any tile it will be colored as the selected region and have its number visible.
Regions are invisible when on any other tile tab, Event Mode (F6) or during gameplay itself.
When you put a Region on a tile, any setting of the tiles that can be affected by it are overwritten by the region's settings.
Regions are the top priority of tile settings. Meaning that any other method that changes the same setting would be overwritten.
For example, by default regions 1-8 are set to have heights of 1 to 8, putting that on the ground will make it rise that elevation. A wall, who by default has a height of 3, will on the other hand become lower to reach the height of 1.
Only A# tiles. But not all of them.
MV has four layers for tiles, but which to use is not chosen by the game developer.
Two, the lower ones, are used by the A# tiles, and the other two by the B-E ones.
Regions only affect the lower layer of the A# tiles.
The A# tiles also have two layers, but there is no way to switch between them.
As for B-E, they are not affected by regions.
But to set them in the layers you just set the tiles on the same map tile. The first set will be put on the upper layer, then moved to the lower layer when a second is added in the same position. A third one will remove it, for there is no third layer for them.
Just like in MV, MV3D (or in this case MZ3D) only affects the first, lowest layer.
The main difference is that you can select what layer a tile will be set to.
The only layer Regions affect, the lowest layer, is Layer 1. Same as in MV. But any tile can be set for Layer 1, not limited anymore to the way it was done in MV.
You need to activelly select the layer you wish to set the tile to.
If you use the default option for mapping layers, “Automatic”, the tiles will be set the same way as in MV.
When you set MZ to map using a specific layer, the other layers will become semi-transparent, allowing you to see what tiles are in the other layers.
With this you can use tiles in a different layer than they would automatically, such as:
Basically, any tile could be set to any of the four layers.
There are two ways to set the configurations for a region: through plugin parameters and a special block on the map notetags.
Setting through the plugin parameters will affect every map.
Setting though the map's notes will only afect that map.
If a setting through the map configurations conflicts with a setting through the Plugin Parameters, the map setting will take priority.
The Regions' configurations on the plugin parameters are nested inside the Tile Config parameters.
Clicking on them, you will open a new window, with the tabs Structure List and Text.
The Text tab we can ignore. It is for setting the value of the whole parameter by putting a text there, but that is a very advanced way to change the values.
Structure List means this is a List, meaning you can add as many as you need, and the elements on the list are a Structure, meaning each one has more parameters to set inside.
The default list has fifteen(15) elements already set, but you can:
Opening one of the values, be it to edit or create a new one, opens a new window, this time with the tab Structure instead of Structure List. These are, basically, parameters, similar to Plugin Parameters but limited to that element of the list. The Regions' structure has two Values to set:
To set a region's configuration to affect only that specific map in that way, you will need to use a notetag block.
It is a similar notetag block to the one mv3d uses for map configurations, but it is a <mv3d-regions></mv3d-regions> block instead.
Or a <mz3d-regions></mz3d-regions> block, if using MZ3D.
Inside the block, in each line use:
(id of region to affect): (configuration for the region)
<mv3d-regions> id: configuration id: configuration </mv3d-regions> <mz3d-regions> id: configuration id: configuration </mz3d-regions>
You can use it and the usual <mv3d>/<mz3d> block on the same mapwith no problems, but do not forget to keep them separate.
<mv3d> ceiling(A1,0,0,3) </mv3d> <mv3d-regions> 12: ceiling(B,1,1,2,2|1) 13: ceiling(+1,+1),top(B,+1,+1) </mv3d-regions>