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plugin_parameters

While different due to the version of RPG Maker they are made for, both versions, both MV3D and MZ3D, have the same parameters to be changed on the Plugin Manager.

This page is for better explanation on the many parameters to be set and what changing their values do.

You can always change these settings mid-game. They will not be permatent, will return to the original settings on a new game but will be kept when loading a save file.

Plugin Command:

 mv3d set <setting> <value(s)>


Don't forget to change what is between the <>s for the proper value called inside there.

For the <setting>, use the internal keyname of the plugin parameter you wish to change.
To know what said keyname is, open the parameter and see the darker-colored word besides the name of the parameter.
Example of setting, in this case the keyname is allowGlide

  cameraCollision
  diagonalMovement
  turnIncrement
  allowGlide

For the <value(s)> set the proper values for the setting being changed.

Example:

mv3d set cameraCollision Type2 Smooth

Option Settings

Parameters for adding settings to the game's Options Menu.

3D Options Menu

This setting is to add, or not, the 3D Options to the Options Menu.
Plugins that change the options menu may be incompatible with this option enabled. However on the particular options is the option's symbol, allowing them to be added by hand to the incompatible menus.

Render Distance Option Name

Comparison of Render DistancesThe name to show on the menu to change the Render Distance.
The symbol for adding it to a custom menu is mv3d-renderDist

Render Distance is how far away are things when drawn on the screen. When further away than the set distance they are hidden by the “fog” (this can be set on the map's settings. Also see later Alpha Fog).

Render Distance Default

The default value for the Render Distance.
This is the value that will be used even if the option is not enabled for the user.

Render Distance is how many tiles away from the mera's focus, usually the player character, are rendered, ready to show.
A bigger Render Distance means objects further away can be seen. On he other hand, a bigger Render Distance means more of the RAM memory being used.

Render Distance Option

If the option will appear for the user.
If disabled, it will not appear, even if 3D Options is enabled.

Render Distance Min

If the option is enabled, this is the lowest value the setting can be changed to.

Render Distance Max

If the option is enabled, this is the highest value the setting can be changed to.

FOV Option Name

The name to show on the menu to change the FOV.
The symbol for adding it to a custom menu is mv3d-fov

Field of View is the width angle of the camera, controlling horizontally what you can see.

A smaller FOV shows less, a bigger shows more, and thus the images are adjusted to fit the screen.
The sides may be affected, looking more stretched of compressed to keep the middle of the screen as close to proportional while still fitting everything.

Advised to change values depending on window proportions (4:3, 16:9, 16:10).

Comparison of FOV in third and first person view

FOV Default

The default value for the FOV.
This is the value that will be used even if the option is not enabled for the user.

FOV Option

If the option will appear for the user.
If disabled, it will not appear, even if 3D Options is enabled.

FOV Min

If the option is enabled, this is the lowest value the setting can be changed to.

While it is possible to go down to 0, it is not advised. It will not be properly visible.

FOV Max

If the option is enabled, this is the highest value the setting can be changed to.

While it is possible to go up to 180, it is not advised. It will not be properly visible.

Invert Y Axis Option Name

The name to show on the menu to change the Invert Y Axis.
The symbol for adding it to a custom menu is mv3d-inverty

When allowing the camera to be controlled directly, be it by mouse or gamepad, control how it moves in the up/down movement.

Something important has to be kept in mind.
While in First Person View the camera is closely matched to the human head movement - move the camera to look up, you will see the sky. Down, the ground.
However, when in a Third Person View, the camera is focused on a specific place - usually the player character. Thus moving up will make it look up to the target, and thus it will move downwards to do this, closer to the ground.

Invert Y Axis Option

If the option will appear for the user.
If disabled, it will not appear, even if 3D Options is enabled.

Look Sensitivity Option Name

The name to show on the menu to change the Look Sensitivity.
The symbol for adding it to a custom menu is mv3d-looksensitivity

The higher the Look Sensitivity, the faster are the mouse/gamepad camera controls, or in other words the less movement has to be made when turning the camera.
But that also makes it a bit harder to control.

Look Sensitivity Option

If the option will appear for the user.
If disabled, it will not appear, even if 3D Options is enabled.


Graphics

Antialiasing

Edge Fix

Alpha Cutoff

Lights Per Mesh

Backface Culling

Camera Collision

Resolution Scale


Map Settings

Cell Size

Unload Far Cells

Update All Events in Render Distance

Map Defaults


Input & Gameplay

Mouse Camera Control

Gamepad Camera Control

Gamepad Turn Button

WASD

Diagonal Movement

Control Pitch

Allow Turning

Allow Strafing

Turn Increment

Turn Speed

Pitch Speed

Stair Threshold

Walk off Edge

Walk on Events

Gravity


Tile Config

Wall Tile Settings

Table Tile Settings

Star Tile Settings

Ceiling Height

Base Height

Layering Distance

Animation Speed

Regions

Terrain Tags


Characters

Event Trigger Height

Character Event Settings

Object Event Settings

Tile Event Settings

Event "Above Characters" Default Height

Boat Settings

Ship Settings

Airship Settings

Allow Glide

Sprite Offset


Assets

Diagonal Sprite Symbol

Being able to move the camera, and with a setting for diagonal movement, mv3d has a native way to run 8-direction characters.

To use that, you need to set a character sheet, the usual 4×2 characters one.
The upper half would be an usual one, four characters each sheet.
The lower half shall be used for the diagonal movement.

Example Diagonal Character SpritesheetThe direction the character is turned to is fixed, and there is an example file on MV3D's demo project explaining it.
They are, in order:

  1. Facing SouthEast
  2. FacingSouthWest
  3. Facing NorthEast
  4. Facing NorthWest.

Save that sheet with what is set in this setting at the end.
For example, if it is set on {d} the image file should be saved as DiagonActor1{d}.png.

Shadow Texture

The image set under the events and the like as a shadow.

Example of different Shadow Textures

Taken from the folder: img\MV3D.

Bush Alpha Texture

The image file to be used as a guide for the change in transparency when over a tile set as “bush”.
The darker the pixel, the more transparent.

Example of different Bush Alpha Textures

Taken from the folder: img\MV3D.

Error Texture

The image file to be used as a substitute texture in case of error.
For example if an image file set as a texture for a tile is not on the right place or written with the wrong name that image will be set in its place.

Taken from the folder: img\MV3D.

Other Required Images

To set images to be kept safe in the img/mv3d folder when “Exclude Unused Image Files” is used during deployment.

There is an option during deployment to let RPG Maker remove the extra files in your project by itself
However, it only checks those used by a normal event or event command, or set somewhere in the normal database. In other words, anything used exclusivelly through a plugin or a script call would be lost. Unless the imgage/sound file is specifically set on the plugin to be kept.

This setting allows you to set certain images inside the img/mv3d folder to be kept safe, usually to be used as textures.


Light & Shadow

Use Dynamic Shadows

Default Shadow Quality

Shadow Quality Option Name

Soft Shadows

Cross Normals Face Up

Dynamic Normals


Post-Processing and Effects

Alpha Fog

Glow Effect

Glow Radius

plugin_parameters.txt · Last modified: 2021/04/13 22:17 (external edit)